// Main includes
//

#include "render_types.c"
//#include "render_core.c" // render_core is really whatever backend we have, ie the actual implementations.
// So render_d3d11.c should implement R_init, R_window_equip etc

///////
/// Direct include D3D11 ??
///
#include "d3d11/render_d3d11.c"
