random numbers
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src/main.cu
236
src/main.cu
@ -1,6 +1,9 @@
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#include <stdio.h>
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#include <stdint.h>
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#include <curand_kernel.h>
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//------------------------------------------------------------------------------------------
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//~ base defines
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#define global static
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@ -12,9 +15,6 @@ typedef uint32_t U32;
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typedef uint64_t U64;
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typedef float F32;
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//~ utility defines
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#define CUDA_CHECK(err) do { \
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@ -36,7 +36,9 @@ typedef float F32;
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#define IMAGE_WIDTH 1920
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#define ASPECT_RATIO 1.7778f // 16/9
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//------------------------------------------------------------------------------
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#define CURAND_SEED 1984
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//------------------------------------------------------------------------------------------
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//~ structs
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typedef union Vec3F32 Vec3F32;
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@ -98,7 +100,7 @@ struct ImageF32
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U32 total_num_pixels;
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};
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------------
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//~ host globals
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//~ device globals
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@ -107,7 +109,7 @@ __constant__ CameraF32 camera;
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__constant__ ViewportF32 viewport;
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__constant__ ImageF32 image;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------------
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//~ routines
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@ -183,7 +185,10 @@ __device__ function Vec3F32 lerp_V3F32(F32 s, Vec3F32 a, Vec3F32 b)
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}
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__host__ function void write_buffer_to_ppm(Vec3F32 *buffer, U32 image_width, U32 image_height, U32 *idx_buffer)
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__host__ function void write_buffer_to_ppm(Vec3F32 *buffer,
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U32 image_width,
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U32 image_height,
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U32 *idx_buffer)
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{
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const char *filename = "output.ppm";
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@ -195,12 +200,14 @@ __host__ function void write_buffer_to_ppm(Vec3F32 *buffer, U32 image_width, U32
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// Write PPM header. First it has "P3" by itself to indicate ASCII colors,
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fprintf(file, "P3\n");
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// The row below will say the dimensions of the image: (width, height) <-> (num columns, num rows)
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// The row below will say the dimensions of the image:
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// (width, height) <-> (num columns, num rows)
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fprintf(file, "%i %i\n", image_width, image_height);
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// Then we have a value for the maximum pixel color
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fprintf(file, "255\n");
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// Then we have all the lines with pixel data, it will be three values for each column j on a row i, corresponding
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// to a pixel with index (i,j).
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// Then we have all the lines with pixel data,
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// it will be three values for each column j on a row i,
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// corresponding to a pixel with index (i,j).
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for(U32 i = 0; i < image_height; i += 1)
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{
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for(U32 j = 0; j < image_width; j +=1)
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@ -228,22 +235,30 @@ __host__ function void write_buffer_to_ppm(Vec3F32 *buffer, U32 image_width, U32
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__device__ function F32 hit_sphere(Vec3F32 center, F32 radius, RayF32 r)
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{
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// We take the quadratic formula -b +- sqrt(b*b-4ac) / 2a,
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// We take the quadratic formula -b/2a +- sqrt(b*b-4ac) / 2a,
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// and we calculate only the sqrt part. If there is a hit with the sphere we either
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// have two solutions (positive sqrt), one solution (zero sqrt) or no solution (negative sqrt).
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// If we have no solution we have no hit on the sphere centered at center, with the given radius.
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// have two solutions (positive sqrt), one solution (zero sqrt)
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// or no solution (negative sqrt).
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// If we have no solution we have no hit on
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// the sphere centered at center, with the given radius.
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// Note that we can simplify this, since we always get b = -2(D . (C-Q)), and if
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// we say b = -2h in the quadradic formula, we get
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// -(-2h)/2a +- sqrt((-2h)**2 - 4ac) / 2a which expands to
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// 2h/2a +- 2sqrt(h*h - ac)/2a, simplifying to (h +- sqrt(h*h - ac))/a.
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// So we use this simplification to optimise away some operations
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// Compare lines with RTIOW
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// (C-Q)
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Vec3F32 oc = sub_V3F32(center, r.origin);
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// a = D.D
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F32 a = dot_V3F32(r.direction, r.direction);
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// b = -2D . (C-Q)
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F32 b = dot_V3F32(scale_V3F32(-2.0f, r.direction), oc);
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// h = D . (C-Q)
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F32 h = dot_V3F32(r.direction, oc);
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// c = (C-Q) . (C-Q) - r*r
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F32 c = dot_V3F32(oc, oc) - radius*radius;
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F32 discriminant = b*b - 4*a*c;
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F32 discriminant = h*h - a*c;
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// We are actually solving for the parameter t in the expression of a point P(t) that
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// intersects the sphere. This is the quadratic problem we get by solving for t in
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@ -256,9 +271,9 @@ __device__ function F32 hit_sphere(Vec3F32 center, F32 radius, RayF32 r)
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}
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else
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{
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// t = (-b += sqrt(b*b-4ac))/2a, and here we take the smallest solution to get the point
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// t = (h += sqrt(h*h-ac))/a, and here we take the smallest solution to get the point
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// on the sphere closest to the ray origin.
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out = (-b - __fsqrt_rn(discriminant))/(2*a);
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out = (h - __fsqrt_rn(discriminant))/a;
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}
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return out;
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@ -273,8 +288,7 @@ __global__ function void cuda_main(Vec3F32 *pixelbuffer, U32 *idxbuffer)
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U32 y = blockIdx.y * blockDim.y + threadIdx.y;
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U32 idx = y * image.width + x;
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if(x >= image.width || y >= image.height) return;
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if(x < image.width && y < image.height)
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{
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Vec3F32 px_u = scale_V3F32((F32)x, viewport.pixel_delta_u);
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Vec3F32 px_v = scale_V3F32((F32)y, viewport.pixel_delta_v);
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@ -324,11 +338,27 @@ __global__ function void cuda_main(Vec3F32 *pixelbuffer, U32 *idxbuffer)
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}
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__global__ function void cuda_init_state(curandState *rand_state)
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{
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U32 x = threadIdx.x + blockIdx.x * blockDim.x;
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U32 y = threadIdx.y + blockIdx.y * blockDim.y;
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if(x < image.width && y < image.height)
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{
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U32 idx = y * image.width + x;
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curand_init(CURAND_SEED, idx, 0, &rand_state[idx]);
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}
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}
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//------------------------------------------------------------------------------------------
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//~ Main
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int main()
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{
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cudaError_t cuErr;
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//////////////////////////////////////////////////////////////////////////////////////////
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// Define image, camera and viewport on the CPU
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// and then copy to constant globals on device
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// -------------
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@ -381,7 +411,9 @@ int main()
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LOG("Viewport size %.2f x %.2f, aspect ratio: %.4f \n",
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h_viewport.width, h_viewport.height, h_viewport.aspect_ratio);
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// Define grid, blocks, threads and pixel buffers
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//////////////////////////////////////////////////////////////////////////////////////////
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// Define grid, blocks, threads and any buffers such as pixel data and random state
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// ------------
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U32 num_pixels = h_image.total_num_pixels;
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U64 pixel_buffer_size = num_pixels*sizeof(Vec3F32);
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@ -395,26 +427,54 @@ int main()
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cuErr = cudaMalloc(&pixel_buffer, pixel_buffer_size);
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CUDA_CHECK(cuErr);
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// This is just a debug buffer, TODO(anton): remove
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U32 *idxbuffer = 0;
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cuErr = cudaMalloc(&idxbuffer, sizeof(U32)*num_pixels);
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CUDA_CHECK(cuErr);
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curandState *d_rand_state = 0;
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cuErr = cudaMalloc(&d_rand_state, num_pixels*sizeof(curandState));
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CUDA_CHECK(cuErr);
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//////////////////////////////////////////////////////////////////////////////////////////
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// Initialise CUDA state such as random number states per thread.
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// This is separate for performance measurements
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// ------------
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cuda_init_state<<<blocks_per_grid, threads_per_block>>>(d_rand_state);
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cuErr = cudaGetLastError();
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CUDA_CHECK(cuErr);
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cuErr = cudaDeviceSynchronize();
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CUDA_CHECK(cuErr);
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//////////////////////////////////////////////////////////////////////////////////////////
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// Launch the main CUDA kernel, each thread will color a pixel and store it
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// in the pixel buffer.
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// ------------
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LOG("Launching main kernel with \n blocks per grid: (%i, %i, %i) \n",
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blocks_per_grid.x, blocks_per_grid.y, blocks_per_grid.z);
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LOG("threads per block: (%i, %i %i) \n",
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threads_per_block.x, threads_per_block.y, threads_per_block.z);
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cuda_main<<<blocks_per_grid, threads_per_block>>>(pixel_buffer, idxbuffer);
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cudaDeviceSynchronize();
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Vec3F32 *h_pixel_buffer = (Vec3F32 *)malloc(pixel_buffer_size);
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cuErr = cudaMemcpy(h_pixel_buffer, pixel_buffer, pixel_buffer_size, cudaMemcpyDeviceToHost);
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cuErr = cudaGetLastError();
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CUDA_CHECK(cuErr);
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cuErr = cudaDeviceSynchronize();
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CUDA_CHECK(cuErr);
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//////////////////////////////////////////////////////////////////////////////////////////
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// Copy the pixel buffer back from the device and write it to an image file.
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// ------------
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Vec3F32 *h_pixel_buffer = (Vec3F32 *)malloc(pixel_buffer_size);
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cuErr = cudaMemcpy(h_pixel_buffer, pixel_buffer, pixel_buffer_size,
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cudaMemcpyDeviceToHost);
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CUDA_CHECK(cuErr);
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// TODO(anton): remove debug buffer
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U32 *h_idxbuffer = (U32 *)malloc(num_pixels*sizeof(U32));
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cuErr = cudaMemcpy(h_idxbuffer, idxbuffer, num_pixels*sizeof(U32), cudaMemcpyDeviceToHost);
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cuErr = cudaMemcpy(h_idxbuffer, idxbuffer, num_pixels*sizeof(U32),
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cudaMemcpyDeviceToHost);
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write_buffer_to_ppm(h_pixel_buffer, h_image.width, h_image.height, h_idxbuffer);
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@ -424,121 +484,3 @@ int main()
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return 0;
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}
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/**
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function void write_test_ppm(U32 image_width, U32 image_height)
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{
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const char *filename = "test_output.ppm";
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FILE *file = fopen(filename, "w");
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if(!file)
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{
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LOG("Error opening file %s \n", filename);
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}
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// Write PPM header. First it has "P3" by itself to indicate ASCII colors,
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fprintf(file, "P3\n");
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// The row below will say the dimensions of the image: (width, height) <-> (num columns, num rows)
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fprintf(file, "%i %i\n", image_width, image_height);
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// Then we have a value for the maximum pixel color
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fprintf(file, "255\n");
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// Then we have all the lines with pixel data, it will be three values for each column j on a row i, corresponding
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// to a pixel with index (i,j).
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for(U32 i = 0; i < image_height; i += 1)
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{
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for(U32 j = 0; j < image_width; j +=1)
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{
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// We represent RGB values by floats internally and scale to integer values
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F32 r = float(j) / (float(image_width)-1.0f);
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F32 g = float(i) / (float(image_height)-1.0f);
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F32 b = 0.0f;// - (float(j)/(float(image_width)-1.0f);
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U32 ir = int(255.999f * r);
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U32 ig = int(255.999f * g);
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U32 ib = int(255.999f * b);
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fprintf(file, "%i %i %i ", ir, ig, ib);
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}
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fprintf(file, "\n");
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}
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fclose(file);
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}
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__device__ void modify_array(U32 *arr, U32 N)
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{
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U32 i = threadIdx.x;
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if(i < N)
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{
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arr[i] = i;
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}
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return;
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}
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__global__ void hello_from_device(U32 *arr, U32 N)
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{
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modify_array(arr, N);
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return;
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}
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int hello_cuda()
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{
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LOG("Hello from cpu\n");
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U32 N = NUM_THREADS;
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U32 arr_size = N * sizeof(U32);
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U32 *arr = (U32 *)malloc(arr_size);
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memset(arr, 0, arr_size);
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cudaError_t cuErr;
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U32 *d_arr = 0;
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cuErr = cudaMalloc(&d_arr, arr_size);
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CUDA_CHECK(cuErr);
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cuErr = cudaMemcpy(d_arr, arr, arr_size, cudaMemcpyHostToDevice);
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CUDA_CHECK(cuErr);
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LOG("Array before CUDA \n");
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for(U32 i = 0; i < N; i += 1)
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{
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LOG("%i: %i \n", i, arr[i]);
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}
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LOG("\n");
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hello_from_device<<<NUM_BLOCKS, NUM_THREADS>>>(d_arr, N);
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cuErr = cudaMemcpy(arr, d_arr, arr_size, cudaMemcpyDeviceToHost);
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CUDA_CHECK(cuErr);
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cuErr = cudaFree(d_arr);
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CUDA_CHECK(cuErr);
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LOG("Array after CUDA \n");
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for(U32 i = 0; i < N; i += 1)
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{
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LOG("%i \n", arr[i]);
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}
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LOG("\n");
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return 0;
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}
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*/
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BIN
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BIN
timeBuild.ctm
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