Commit Graph

  • 738c765557 fastish build of SAH BVH master Anton Ljungdahl 2025-05-11 14:42:33 +0200
  • d875d1130b working bvh raytrace of the unity model Anton Ljungdahl 2025-05-07 15:29:28 +0200
  • d68f740c10 working first bvh with odin and raylib Anton Ljungdahl 2025-05-07 11:13:26 +0200
  • 6603f27c90 intersecting triangles on cpu Anton Ljungdahl 2025-05-06 22:45:23 +0200
  • 9c4c59e073 dummy pixelbuffer displaying with raylib Anton Ljungdahl 2025-05-06 21:39:21 +0200
  • 254cb069a3 working bvh on CPU Anton Ljungdahl 2025-05-02 12:38:43 +0200
  • be0688fa9f remove sublime workspace Anton Ljungdahl 2025-04-29 19:57:40 +0200
  • 8025e73db4 refactor before doing bvh triangles Anton Ljungdahl 2025-04-29 19:57:13 +0200
  • 3e41274f45 diffuse skylight rt_in_a_weekend_lambert_sphere Anton Ljungdahl 2025-04-25 23:47:57 +0200
  • 10aa24acbe antialiasing with proper pointer passing of local rand state Anton Ljungdahl 2025-04-25 23:28:59 +0200
  • fe726e9f49 antialising working! Anton Ljungdahl 2025-04-25 22:15:17 +0200
  • a615f8efe8 transfer from office work, working entity loop for spheres Anton Ljungdahl 2025-04-25 18:29:20 +0200
  • fbf9421843 random numbers Anton Ljungdahl 2025-04-23 22:57:31 +0200
  • 315c1fee82 sphere normals with quadratic formula Anton Ljungdahl 2025-04-23 19:34:09 +0200
  • 95ba966448 sphere without shading Anton Ljungdahl 2025-04-23 18:52:18 +0200
  • 9dcef681de update gitignore and remove ppm Anton Ljungdahl 2025-04-23 15:26:38 +0200
  • a49709d3de working gradient on gpu Anton Ljungdahl 2025-04-23 15:23:20 +0200
  • 4500fcbb18 hello cuda world Anton Ljungdahl 2025-04-22 20:45:06 +0200
  • c6ece025dd Initial commit anton 2025-04-21 16:56:04 +0000