Anton Ljungdahl
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738c765557
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fastish build of SAH BVH
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2025-05-11 14:42:33 +02:00 |
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Anton Ljungdahl
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d875d1130b
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working bvh raytrace of the unity model
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2025-05-07 15:29:28 +02:00 |
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Anton Ljungdahl
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d68f740c10
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working first bvh with odin and raylib
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2025-05-07 11:13:26 +02:00 |
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Anton Ljungdahl
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6603f27c90
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intersecting triangles on cpu
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2025-05-06 22:45:23 +02:00 |
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Anton Ljungdahl
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9c4c59e073
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dummy pixelbuffer displaying with raylib
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2025-05-06 21:39:21 +02:00 |
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Anton Ljungdahl
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254cb069a3
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working bvh on CPU
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2025-05-02 12:38:43 +02:00 |
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Anton Ljungdahl
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be0688fa9f
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remove sublime workspace
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2025-04-29 19:57:40 +02:00 |
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Anton Ljungdahl
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8025e73db4
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refactor before doing bvh triangles
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2025-04-29 19:57:13 +02:00 |
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Anton Ljungdahl
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3e41274f45
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diffuse skylight
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2025-04-25 23:47:57 +02:00 |
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Anton Ljungdahl
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10aa24acbe
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antialiasing with proper pointer passing of local rand state
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2025-04-25 23:28:59 +02:00 |
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Anton Ljungdahl
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fe726e9f49
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antialising working!
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2025-04-25 22:15:17 +02:00 |
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Anton Ljungdahl
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a615f8efe8
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transfer from office work, working entity loop for spheres
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2025-04-25 18:29:20 +02:00 |
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Anton Ljungdahl
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fbf9421843
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random numbers
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2025-04-23 22:57:31 +02:00 |
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Anton Ljungdahl
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315c1fee82
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sphere normals with quadratic formula
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2025-04-23 19:34:09 +02:00 |
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Anton Ljungdahl
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95ba966448
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sphere without shading
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2025-04-23 18:52:18 +02:00 |
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Anton Ljungdahl
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9dcef681de
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update gitignore and remove ppm
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2025-04-23 15:26:38 +02:00 |
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Anton Ljungdahl
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a49709d3de
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working gradient on gpu
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2025-04-23 15:23:20 +02:00 |
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Anton Ljungdahl
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4500fcbb18
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hello cuda world
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2025-04-22 20:45:06 +02:00 |
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c6ece025dd
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Initial commit
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2025-04-21 16:56:04 +00:00 |
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